All

---------

Link skill level requirements : Level1:70, Level2:120, Level3: 200

Damage cap raised to 2.1b

Boosters - Break Speed cap to 0

Magic Guard - Changed to passive skills

Luck of Dice skills - Always gives 30% Attack

Knight's Watch (Mihile Link Skill) - Gives Stance as per pre-revamp mihile, Duration doubled

Arcane Aim - Has a chance to proc once per attack (Has to hit at least 1 monster)

Hero

---------

Raging Blow - Changed to enraged effect regardless of state. Attack count: 9

Enrage - Gives 1.6x Damage as well, Gives additional 50% critical rate

Cry Valhalla - Attack Count effect removed

Weapon Booster - Gives 2 additional weapon speed

Paladin

---------

Added passive 50% chance to nullify any attack.

Blast - Gives 2x Damage, Damage % Removed

Void Elemental - Damage % changed to Attack %, GIve 40% more attack

Smite - Damage Tripled

Elemental Charge/Advanced Charge - Buff duration infinite

Weapon Booster - Gives 2 additional weapon speed

Dark Knight

---------

Gungnir's Descent - Cooldown Removed

Sacrifice - 10% IED -> 20% IED. Lasts 180 Seconds

Cross Surge - Gives 2.4x Damage (If you are a DrK)

Booster - Gives -2 more attack speed

Dark Impale - Changed to Dragon Buster, Range and speed increased. Attack Count doubled

Nightshade Explosion - Changed to Dragon Roar. Damage boosted

Final Pact - Revive effect disabled

F/P Arch Mage

---------

Megiddo Flame - All attacks other than ignite and Megiddo Flame has a (20 / targets)% chance of spawning a megiddo flame orb per affected enemy.

Element Amplification - 150% damage -> 188% damage

Mist Eruption - Cooldown Removed

Fervent Drain - Always gives the maximum final damage bonus. 5 stacks -> 15 stacks

Elemental Drain - Always gives the maximum final damage bonus. 5 stacks -> 15 stacks

I/L Arch Mage

---------

Ice stacks are given all at once. Instantly gives 5 stacks.

Blizzard - Hits 10 times

Elquines - Gives 40% IED, 50% M.Att (Does not show on stat window)

Magic Booster - Gives 2 additional attack speed

Frozen Orb - Damage increased. Attack Count 1 -> 2

Lightning Orb - Damage Increased. Attack Count 7 -> 14

Element Amplification - 150% damage -> 263% damage

Chain Lightning - Attack Count 8 -> 13

Bishop

---------

Not affected by global damage halving debuff

Genesis - Hits 10 times

Bahamut - Gives 50% IED

Big Bang - Instant cast

Blessed Ensemble - Always gives the maximum final damage bonus. Does not give exp bonus

Blessed Harmony - Always gives the maximum final damage bonus. Does not give exp bonus.

Bowmaster

---------

Hurricane - Hits 3 mobs at 4th job

Advanced Final Attack - Activation Rate changed to 100%

Illusion Step - Gives 40% Attack

Arrow Blaster - Setting up a turret gives you a buff which gives 1.7x damage and 50% IED ALONG with the turret

Armor Break - Disabled

Arrow Stream - 350% damage -> 525% damage

Weapon Booster - Gives 2 additional weapon speed

Hurricane - Split Attack - Does not reduce damage per line

Marksman

---------

Reckless Hunt : Crossbow - Gives 1.7x Damage. Removed Max Crit

High Speed Shot - Cooldown increased to 90 seconds. Attac count 1 -> 4

Bullseye Shot - Also gives a buff that gives 4x attack count and reduces each hit to 0.4x damage for 45 seconds.

Piercing Arrow - Damage x6, Number of hits 4 -> 1

Piercing Arrow - Extra Strike - Skill Disabled

Weapon Booster - Gives 2 additional weapon speed

Night Lord

---------

Claw Booster - Gives 1.6x Damage, 30% Attack

Showdown - Changed to Avenger

Shadower

---------

Midnight Carnival - Changed to Savage Blow. Hits 8 Enemies in range. Does not proc Pickpocket

Meso Explosion - Skill Removed

Shadower Instinct - Gives 1.33x Damage for every killing point. (1.99x max). Gives 10 W.Att per killing point

Shadow Veil - Cooldown Halved

Boomerang Step- Does 1237% damage per hit

Dagger Booster - Gives additional 2 weapon speeds

Dual Blade

---------

At 4th job, gains a clone that does 0.66x your damage ONLY when using Flying Assaulter, Tornado Spin and Bloody Storm

Self Haste- Gives 1.4x Damage

Final Cut - Duration increased to 120 seconds

Blade Fury - Attack Count increased to 6

Asura- Cooldown lowered to 60 seconds

Buccaneer

---------

Energy Charge rate doubled

Knuckle Booster - Gives 40% Critical Rate, 1.8x Damage, 30 weapon attack

Power Unity - Gives all stacks at once

Stimulating Conversion - Removed Energy Charge effect

Crossbones - % Damage changed to % Attack

Octopunch - Charges 5x energy, When Energy is charged, attack count changed from 10 -> 15

Corsair

---------

Quickdraw - Gives 1.7x damage, lasts for 200seconds. Does not get cancelled on first attack

All Aboard - Status resist effect removed

Ahoy Mateys - Effects other than watk removed

Jolly Roger - 100% Stance at max level

Headshot - Cooldown Removed

Rapid Fire - Skill Removed

Cannon Master

---------

Pirate's Spirit - Gives 2.2x Damage. 25% Critical Rate

Cannon Booster - Boosts weapon speed by another 3 stages, Gives 100% Stance

Dawn Warrior

---------

Styx Crossing - Hits 15 times at full charge. Cooldown reduced to 12 seconds

Soul Element - 2x Damage

Rising Sun/Falling Moon - Both buffs stack

Soul Speed - Boosts attack speed by an additional 2 stages

Rising Sun (Master of the Sword) - Damage % -> Attack %. Gives 50% more attack

Sword Booster - Gives 2 additional weapon speed

~~Blaze ~~Flame Wizard

_____

No longer affected by global damage halving

Orbital Flame - Split Attack - Gives 4 more hits

Wind Archer

---------

Albatross Max - Gives 1.7x damage, Gives 50% IED

Storm Arrows - Proc rate 30% -> 70%

Trifling Wind - Double Chance -- Extra arrows from this hyper skill does not affect the cap on the number of arrows per attack

Trifling Wind - Regular(green) arrows have twice the chance of spawning

Bow Booster - Gives 2 additional weapon speed

Spiraling Vortex - 5 -> 9 Hits

Night Walker

______

Bats can now bounce on the same monster

Element Darkness - Gives 1.5x Damage

Quintuple Star - First 4 stars now hits 6 monsters and hitbox depends on the first monster hit. 5th Star is unaffected by this change

Thunder Breaker

---------

Lightning - Gives 30% IED, Does not stack

Annihilate - Hits 7 times regardless of lightning stacks

Typhoon - Cooldown Removed, Damage Buff Removed. Added 10% Crit Rate buff

Gale - Damage Buff Removed

Arc Charger - Cooldown removed. Gives 1.5x damage

Aran

---------

Bosses give 2x combo count. Combo increases by (Number of mob hits)*(Number of lines per mob)

Polearm Booster - Gives additional 2 weapon speed.

Might - W.Att, Def removed

Maha's Blessing - Gives double the attack

Adrenaline Rush/Boost - Damage boost 400% -> 100%

Evan

---------

Can obtain Adventure Mage teleport using @teleport

Mercedes

---------

Ishtar's Ring - Attack count 2->5

Wrath of Enril - Cooldown Removed.

Unicorn Spike - Cooldown removed

Ancient Warding - Gives 1.8x Damage

Ignis Roar - Flat weapon attack buff removed

Water Shield - +40 Weapon Attack

Phantom

---------

Judgement Draw - No buff given but cards are automatically shot out when full after getting Noire Carte

Priere D'Aria - Gives 2.4x damage (does not stack with Cross Surge)

Eunwol

---------

Fox Fire Toggle - Also adds 2.2x damage buff when toggled on

Luminous

---------

Luminous is now using the KMS Light/Dark System.

Luminous Gauge rate increased

Reflection - Charges Gauge twice as fast

Magic Booster - Boosts attack speed by another 3 stages

Equalize - Effect removed. Replaced with a buff that gives 50% magic damage for 20 seconds

Lunar Tide - Always gives Critical Rate

Apocalypse, Ender - Damage increased by 0.75x

Reflection - Attack count 4 ->7

Demon Slayer

---------

Blue Blood - Duration Doubled. Damage Halved

Demon Cry - Spammable

Dark Metamorphosis - Damage boost removed

Booster - Gives 20% attack, 2.2x damage

Vengeance - Skill Disabled

Demon Avenger

---------

No cap on HP Calculation. %Allstats affects damage calculation

HP Used for calculation Multiplied by 1.5x. (Effectively almost 1.5x final damage)

Exceed: Execution - Hits 8 monsters at max exceed stacks

Battle Mage

---------

Staff Boost - Boosts attack speed by an additional 2 stages

Blood Drain - Duration doubled

Master of Death - Gives 150% M.Att at max level

Finishing Blow - Applies Dark Lightning debuff

Wild Hunter

---------

Call of the Wild - Gives 2x Damage

Another Bite - Does 2x as many hits

Mechanic

---------

Booster - Gives 2x Damage, 30% Critical Rate

AP Salvo Plus - Hits 10 Times

Xenon

---------

OOPArts Code - Duration Quadrupled, Gives 1.85x Damage

Snipe - Damage increased

Aegis System - Is triggered by attacks as well when Amanrath Generator is active

Blaster

---------

Booster - Gives 3 more weapon speeds and 2x damage

Hayato

---------

Final Attack activates on any attack

Base Mastery increased

Gains Sword Energy when attacking monsters as well

Iron Skin - Gives 2x Damage

Willow Dodge - Gives all stacks at once, Duration tripled

Rai Sanrenzan - Attack count doubled

Rai Blade Flash - Attack count doubled

Shinsoku - Attack count tripled

Kanna

---------

Can obtain Adventure Mage teleport using @teleport

Base Mastery increased

Haku's buffs last (almost) forever

MP pool increased to 2*level after level 200.

Not affected by global damage halving debuff

Fox Fire - Disabled

Haku's Blessing - Defence boost removed, %M.Att Tripled

Soul Shear - Disabled

Kishin- Does not deal damage. Only reduces spawn time

Nimbus Curse - Mana cost removed. Cooldown 3 seconds

Falling Sakura - Cooldown Removed

Vanquisher Charm - Mana cost removed. Damage increased

Kaiser

---------

Gauge fill rate Doubled

Gauge bonuses aren't given

Final Form -Removed Damage % and Critical Rate %

Blaze On - Gives 30 more weapon attack, Gives 2x damage

Realign : Attacker/Defender Mode - Skills Disabled

Grand Armor - Gives 100% Stance

Cursebite - Removed Final Attack Effect, Gives 30% attack and 40% critical rate

Tempest Blades - Passive 15% chance to launch a sword when attacking

Gigas Wave - Hits 8 monsters when transfigured

Angelic Buster

---------

Skills have a 100% chance of recharging

Star Gazer - Applies Affinity Heart IV's damage buff when active.

Affinity Heart IV - Gives 30% Critical Rate

Melody Cross - Gives double the attack speed. Gives 1.5x Damage

Trinity - Buff goes up to 9 stacks at max level

Iron Blossom - Always gives twice the stance

Finale Ribbon - Gives full damage bonus to party members as well

Celestial Roar - Attack Count 2 -> 4

Mihile

---------

Enduring Spirit - Gives 2x damage

Stance - Gives 100% Stance at max level

Roiling Soul - Cooldown Removed, Damage %-> Attack%

Royal Guard - Time limit to get hit by a monster after activating Royal Guard is now infinite.

Zero (Job Currently Unavailabe)

---------

Beast Tamer (Job Currently Unavailabe)

---------

Jett

---------

High Gravity - Gives 2.5x Damage. Stance chance doubled

Kinesis

------------

No longer affected by global damage halving

Skills that recover PP now recover double the PP

Telepath Tactics - 20% Damage -> 20% M.Att

Critical Rush - Applies permanently regardless of combo count. Mastery increased.

Ultimate - B.P.M - Damage Increased. Hits 10 times

Psychic Grab - Boss Point - Skill Disabled

Psychic Force - Does not give final damage debuff

Mind Break - Does not give damage buff

Mental Shock - Does not stun

---------

Link skill level requirements : Level1:70, Level2:120, Level3: 200

Damage cap raised to 2.1b

Boosters - Break Speed cap to 0

Magic Guard - Changed to passive skills

Luck of Dice skills - Always gives 30% Attack

Knight's Watch (Mihile Link Skill) - Gives Stance as per pre-revamp mihile, Duration doubled

Arcane Aim - Has a chance to proc once per attack (Has to hit at least 1 monster)

Hero

---------

Raging Blow - Changed to enraged effect regardless of state. Attack count: 9

Enrage - Gives 1.6x Damage as well, Gives additional 50% critical rate

Cry Valhalla - Attack Count effect removed

Weapon Booster - Gives 2 additional weapon speed

Paladin

---------

Added passive 50% chance to nullify any attack.

Blast - Gives 2x Damage, Damage % Removed

Void Elemental - Damage % changed to Attack %, GIve 40% more attack

Smite - Damage Tripled

Elemental Charge/Advanced Charge - Buff duration infinite

Weapon Booster - Gives 2 additional weapon speed

Dark Knight

---------

Gungnir's Descent - Cooldown Removed

Sacrifice - 10% IED -> 20% IED. Lasts 180 Seconds

Cross Surge - Gives 2.4x Damage (If you are a DrK)

Booster - Gives -2 more attack speed

Dark Impale - Changed to Dragon Buster, Range and speed increased. Attack Count doubled

Nightshade Explosion - Changed to Dragon Roar. Damage boosted

Final Pact - Revive effect disabled

F/P Arch Mage

---------

Megiddo Flame - All attacks other than ignite and Megiddo Flame has a (20 / targets)% chance of spawning a megiddo flame orb per affected enemy.

Element Amplification - 150% damage -> 188% damage

Mist Eruption - Cooldown Removed

Fervent Drain - Always gives the maximum final damage bonus. 5 stacks -> 15 stacks

Elemental Drain - Always gives the maximum final damage bonus. 5 stacks -> 15 stacks

I/L Arch Mage

---------

Ice stacks are given all at once. Instantly gives 5 stacks.

Blizzard - Hits 10 times

Elquines - Gives 40% IED, 50% M.Att (Does not show on stat window)

Magic Booster - Gives 2 additional attack speed

Frozen Orb - Damage increased. Attack Count 1 -> 2

Lightning Orb - Damage Increased. Attack Count 7 -> 14

Element Amplification - 150% damage -> 263% damage

Chain Lightning - Attack Count 8 -> 13

Bishop

---------

Not affected by global damage halving debuff

Genesis - Hits 10 times

Bahamut - Gives 50% IED

Big Bang - Instant cast

Blessed Ensemble - Always gives the maximum final damage bonus. Does not give exp bonus

Blessed Harmony - Always gives the maximum final damage bonus. Does not give exp bonus.

Bowmaster

---------

Hurricane - Hits 3 mobs at 4th job

Advanced Final Attack - Activation Rate changed to 100%

Illusion Step - Gives 40% Attack

Arrow Blaster - Setting up a turret gives you a buff which gives 1.7x damage and 50% IED ALONG with the turret

Armor Break - Disabled

Arrow Stream - 350% damage -> 525% damage

Weapon Booster - Gives 2 additional weapon speed

Hurricane - Split Attack - Does not reduce damage per line

Marksman

---------

Reckless Hunt : Crossbow - Gives 1.7x Damage. Removed Max Crit

High Speed Shot - Cooldown increased to 90 seconds. Attac count 1 -> 4

Bullseye Shot - Also gives a buff that gives 4x attack count and reduces each hit to 0.4x damage for 45 seconds.

Piercing Arrow - Damage x6, Number of hits 4 -> 1

Piercing Arrow - Extra Strike - Skill Disabled

Weapon Booster - Gives 2 additional weapon speed

Night Lord

---------

Claw Booster - Gives 1.6x Damage, 30% Attack

Showdown - Changed to Avenger

Shadower

---------

Midnight Carnival - Changed to Savage Blow. Hits 8 Enemies in range. Does not proc Pickpocket

Meso Explosion - Skill Removed

Shadower Instinct - Gives 1.33x Damage for every killing point. (1.99x max). Gives 10 W.Att per killing point

Shadow Veil - Cooldown Halved

Boomerang Step- Does 1237% damage per hit

Dagger Booster - Gives additional 2 weapon speeds

Dual Blade

---------

At 4th job, gains a clone that does 0.66x your damage ONLY when using Flying Assaulter, Tornado Spin and Bloody Storm

Self Haste- Gives 1.4x Damage

Final Cut - Duration increased to 120 seconds

Blade Fury - Attack Count increased to 6

Asura- Cooldown lowered to 60 seconds

Buccaneer

---------

Energy Charge rate doubled

Knuckle Booster - Gives 40% Critical Rate, 1.8x Damage, 30 weapon attack

Power Unity - Gives all stacks at once

Stimulating Conversion - Removed Energy Charge effect

Crossbones - % Damage changed to % Attack

Octopunch - Charges 5x energy, When Energy is charged, attack count changed from 10 -> 15

Corsair

---------

Quickdraw - Gives 1.7x damage, lasts for 200seconds. Does not get cancelled on first attack

All Aboard - Status resist effect removed

Ahoy Mateys - Effects other than watk removed

Jolly Roger - 100% Stance at max level

Headshot - Cooldown Removed

Rapid Fire - Skill Removed

Cannon Master

---------

Pirate's Spirit - Gives 2.2x Damage. 25% Critical Rate

Cannon Booster - Boosts weapon speed by another 3 stages, Gives 100% Stance

Dawn Warrior

---------

Styx Crossing - Hits 15 times at full charge. Cooldown reduced to 12 seconds

Soul Element - 2x Damage

Rising Sun/Falling Moon - Both buffs stack

Soul Speed - Boosts attack speed by an additional 2 stages

Rising Sun (Master of the Sword) - Damage % -> Attack %. Gives 50% more attack

Sword Booster - Gives 2 additional weapon speed

_____

No longer affected by global damage halving

Orbital Flame - Split Attack - Gives 4 more hits

Wind Archer

---------

Albatross Max - Gives 1.7x damage, Gives 50% IED

Storm Arrows - Proc rate 30% -> 70%

Trifling Wind - Double Chance -- Extra arrows from this hyper skill does not affect the cap on the number of arrows per attack

Trifling Wind - Regular(green) arrows have twice the chance of spawning

Bow Booster - Gives 2 additional weapon speed

Spiraling Vortex - 5 -> 9 Hits

Night Walker

______

Bats can now bounce on the same monster

Element Darkness - Gives 1.5x Damage

Quintuple Star - First 4 stars now hits 6 monsters and hitbox depends on the first monster hit. 5th Star is unaffected by this change

Thunder Breaker

---------

Lightning - Gives 30% IED, Does not stack

Annihilate - Hits 7 times regardless of lightning stacks

Typhoon - Cooldown Removed, Damage Buff Removed. Added 10% Crit Rate buff

Gale - Damage Buff Removed

Arc Charger - Cooldown removed. Gives 1.5x damage

Aran

---------

Bosses give 2x combo count. Combo increases by (Number of mob hits)*(Number of lines per mob)

Polearm Booster - Gives additional 2 weapon speed.

Might - W.Att, Def removed

Maha's Blessing - Gives double the attack

Adrenaline Rush/Boost - Damage boost 400% -> 100%

Evan

---------

Can obtain Adventure Mage teleport using @teleport

Mercedes

---------

Ishtar's Ring - Attack count 2->5

Wrath of Enril - Cooldown Removed.

Unicorn Spike - Cooldown removed

Ancient Warding - Gives 1.8x Damage

Ignis Roar - Flat weapon attack buff removed

Water Shield - +40 Weapon Attack

Phantom

---------

Judgement Draw - No buff given but cards are automatically shot out when full after getting Noire Carte

Priere D'Aria - Gives 2.4x damage (does not stack with Cross Surge)

Eunwol

---------

Fox Fire Toggle - Also adds 2.2x damage buff when toggled on

Luminous

---------

Luminous is now using the KMS Light/Dark System.

Luminous Gauge rate increased

Reflection - Charges Gauge twice as fast

Magic Booster - Boosts attack speed by another 3 stages

Equalize - Effect removed. Replaced with a buff that gives 50% magic damage for 20 seconds

Lunar Tide - Always gives Critical Rate

Apocalypse, Ender - Damage increased by 0.75x

Reflection - Attack count 4 ->7

Demon Slayer

---------

Blue Blood - Duration Doubled. Damage Halved

Demon Cry - Spammable

Dark Metamorphosis - Damage boost removed

Booster - Gives 20% attack, 2.2x damage

Vengeance - Skill Disabled

Demon Avenger

---------

No cap on HP Calculation. %Allstats affects damage calculation

HP Used for calculation Multiplied by 1.5x. (Effectively almost 1.5x final damage)

Exceed: Execution - Hits 8 monsters at max exceed stacks

Battle Mage

---------

Staff Boost - Boosts attack speed by an additional 2 stages

Blood Drain - Duration doubled

Master of Death - Gives 150% M.Att at max level

Finishing Blow - Applies Dark Lightning debuff

Wild Hunter

---------

Call of the Wild - Gives 2x Damage

Another Bite - Does 2x as many hits

Mechanic

---------

Booster - Gives 2x Damage, 30% Critical Rate

AP Salvo Plus - Hits 10 Times

Xenon

---------

OOPArts Code - Duration Quadrupled, Gives 1.85x Damage

Snipe - Damage increased

Aegis System - Is triggered by attacks as well when Amanrath Generator is active

Blaster

---------

Booster - Gives 3 more weapon speeds and 2x damage

Hayato

---------

Final Attack activates on any attack

Base Mastery increased

Gains Sword Energy when attacking monsters as well

Iron Skin - Gives 2x Damage

Willow Dodge - Gives all stacks at once, Duration tripled

Rai Sanrenzan - Attack count doubled

Rai Blade Flash - Attack count doubled

Shinsoku - Attack count tripled

Kanna

---------

Can obtain Adventure Mage teleport using @teleport

Base Mastery increased

Haku's buffs last (almost) forever

MP pool increased to 2*level after level 200.

Not affected by global damage halving debuff

Fox Fire - Disabled

Haku's Blessing - Defence boost removed, %M.Att Tripled

Soul Shear - Disabled

Kishin- Does not deal damage. Only reduces spawn time

Nimbus Curse - Mana cost removed. Cooldown 3 seconds

Falling Sakura - Cooldown Removed

Vanquisher Charm - Mana cost removed. Damage increased

Kaiser

---------

Gauge fill rate Doubled

Gauge bonuses aren't given

Final Form -Removed Damage % and Critical Rate %

Blaze On - Gives 30 more weapon attack, Gives 2x damage

Realign : Attacker/Defender Mode - Skills Disabled

Grand Armor - Gives 100% Stance

Cursebite - Removed Final Attack Effect, Gives 30% attack and 40% critical rate

Tempest Blades - Passive 15% chance to launch a sword when attacking

Gigas Wave - Hits 8 monsters when transfigured

Angelic Buster

---------

Skills have a 100% chance of recharging

Star Gazer - Applies Affinity Heart IV's damage buff when active.

Affinity Heart IV - Gives 30% Critical Rate

Melody Cross - Gives double the attack speed. Gives 1.5x Damage

Trinity - Buff goes up to 9 stacks at max level

Iron Blossom - Always gives twice the stance

Finale Ribbon - Gives full damage bonus to party members as well

Celestial Roar - Attack Count 2 -> 4

Mihile

---------

Enduring Spirit - Gives 2x damage

Stance - Gives 100% Stance at max level

Roiling Soul - Cooldown Removed, Damage %-> Attack%

Royal Guard - Time limit to get hit by a monster after activating Royal Guard is now infinite.

Zero (Job Currently Unavailabe)

---------

Beast Tamer (Job Currently Unavailabe)

---------

Jett

---------

High Gravity - Gives 2.5x Damage. Stance chance doubled

Kinesis

------------

No longer affected by global damage halving

Skills that recover PP now recover double the PP

Telepath Tactics - 20% Damage -> 20% M.Att

Critical Rush - Applies permanently regardless of combo count. Mastery increased.

Ultimate - B.P.M - Damage Increased. Hits 10 times

Psychic Grab - Boss Point - Skill Disabled

Psychic Force - Does not give final damage debuff

Mind Break - Does not give damage buff

Mental Shock - Does not stun