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Official Skill Changes v176
Link skill level requirements : Level1:70, Level2:120, Level3: 200
Damage cap raised to 2.1b

Boosters - Break Speed cap to 0
Magic Guard - Changed to passive skills
Luck of Dice skills - Always gives 30% Attack
Knight's Watch (Mihile Link Skill) - Gives Stance as per pre-revamp mihile, Duration doubled
Arcane Aim - Has a chance to proc once per attack (Has to hit at least 1 monster)


Raging Blow - Changed to enraged effect regardless of state. Attack count: 9
Enrage - Gives 1.6x Damage as well, Gives additional 50% critical rate
Cry Valhalla - Attack Count effect removed
Weapon Booster - Gives 2 additional weapon speed

Added passive 50% chance to nullify any attack.

Blast - Gives 2x Damage, Damage % Removed
Void Elemental - Damage % changed to Attack %, GIve 40% more attack
Smite - Damage Tripled
Elemental Charge/Advanced Charge - Buff duration infinite
Weapon Booster - Gives 2 additional weapon speed
All Charge Skills - Added/Boosted DoT to 250% per second for 20 seconds

Dark Knight

Gungnir's Descent - Cooldown Removed
Sacrifice - 10% IED -> 20% IED. Lasts 180 Seconds
Cross Surge - Gives 2.4x Damage (If you are a DrK)
Booster - Gives -2 more attack speed
Dark Impale - Changed to Dragon Buster, Range and speed increased. Attack Count doubled
Nightshade Explosion - Changed to Dragon Roar. Damage boosted
Final Pact - Revive effect disabled

F/P Arch Mage

Megiddo Flame - All attacks other than ignite and Megiddo Flame has a (20 / targets)% chance of spawning a megiddo flame orb per affected enemy.
Element Amplification - 150% damage -> 188% damage
Mist Eruption - Cooldown Removed
Fervent Drain - Always gives the maximum final damage bonus. 5 stacks -> 15 stacks
Elemental Drain - Always gives the maximum final damage bonus.  5 stacks -> 15 stacks

I/L Arch Mage
Ice stacks are given all at once. Instantly gives 5 stacks.

Blizzard - Hits 10 times
Elquines - Gives 40% IED, 50% M.Att (Does not show on stat window)
Magic Booster - Gives 2 additional attack speed
Frozen Orb - Damage increased. Attack Count 1 -> 2
Lightning Orb - Damage Increased. Attack Count 7 -> 14
Element Amplification - 150% damage -> 263% damage
Chain Lightning - Attack Count 8 -> 13

Not affected by global damage halving debuff

Genesis - Hits 10 times
Bahamut - Gives 50% IED
Big Bang - Instant cast
Blessed Ensemble - Always gives the maximum final damage bonus. Does not give exp bonus
Blessed Harmony - Always gives the maximum final damage bonus. Does not give exp bonus. 


Hurricane - Hits 3 mobs at 4th job
Advanced Final Attack - Activation Rate changed to 100%
Illusion Step - Gives 40% Attack
Arrow Blaster - Setting up a turret gives you a buff which gives 1.7x damage and 50% IED ALONG with the turret
Armor Break - Disabled
Arrow Stream - 350% damage -> 525% damage
Weapon Booster - Gives 2 additional weapon speed
Hurricane - Split Attack - Does not reduce damage per line

Reckless Hunt : Crossbow - Gives 1.7x Damage. Removed Max Crit
High Speed Shot - Cooldown increased to 90 seconds. Attac count 1 -> 4
Bullseye Shot - Also gives a buff that gives 4x attack count and reduces each hit to 0.4x damage for 45 seconds.
Piercing Arrow - Damage x6, Number of hits 4 -> 1
Piercing Arrow - Extra Strike - Skill Disabled
Weapon Booster - Gives 2 additional weapon speed

Night Lord

Claw Booster - Gives 1.6x Damage, 30% Attack
Showdown - Changed to Avenger


Midnight Carnival - Changed to Savage Blow. Hits 8 Enemies in range. Does not proc Pickpocket
Meso Explosion - Skill Removed
Shadower Instinct - Gives 1.33x Damage for every killing point. (1.99x max). Gives 10 W.Att per killing point
Shadow Veil - Cooldown Halved
Boomerang Step- Does 1237% damage per hit
Dagger Booster - Gives additional 2 weapon speeds

Dual Blade
At 4th job, gains a clone that does 0.66x your damage ONLY when using Flying Assaulter, Tornado Spin and Bloody Storm

Self Haste- Gives 1.4x Damage
Final Cut - Duration increased to 120 seconds
Blade Fury - Attack Count increased to 6
Asura- Cooldown lowered to 60 seconds

Energy Charge rate doubled

Knuckle Booster - Gives 40% Critical Rate, 1.8x Damage, 30 weapon attack
Power Unity - Gives all stacks at once
Stimulating Conversion - Removed Energy Charge effect
Crossbones - % Damage changed to % Attack
Octopunch - Charges 5x energy, When Energy is charged, attack count changed from 10 -> 15


Quickdraw - Gives 1.7x damage, lasts for 200seconds. Does not get cancelled on first attack
All Aboard - Status resist effect removed
Ahoy Mateys - Effects other than watk removed
Jolly Roger - 100% Stance at max level
Headshot - Cooldown Removed
Rapid Fire - Skill Removed

Cannon Master

Pirate's Spirit - Gives 2.2x Damage. 25% Critical Rate
Cannon Booster - Boosts weapon speed by another 3 stages, Gives 100% Stance

Dawn Warrior  

Styx Crossing - Hits 15 times at full charge. Cooldown reduced to 12 seconds
Soul Element - 2x Damage
Rising Sun/Falling Moon - Both buffs stack
Soul Speed - Boosts attack speed by an additional 2 stages
Rising Sun (Master of the Sword) - Damage % -> Attack %. Gives 50% more attack
Sword Booster - Gives 2 additional weapon speed

Blaze Flame Wizard
No longer affected by global damage halving

Orbital Flame - Split Attack - Gives 4 more hits

Wind Archer

Albatross Max - Gives 1.7x damage, Gives 50% IED
Storm Arrows - Proc rate 30% -> 70%
Trifling Wind - Double Chance  -- Extra arrows from this hyper skill does not affect the cap on the number of arrows per attack
Trifling Wind - Regular(green) arrows have twice the chance of spawning
Bow Booster - Gives 2 additional weapon speed
Spiraling Vortex - 5 -> 9 Hits

Night Walker
Bats can now bounce on the same monster

Element Darkness - Gives 1.5x Damage
Quintuple Star - First 4 stars now hits 6 monsters and hitbox depends on the first monster hit. 5th Star is unaffected by this change

Thunder Breaker

Lightning - Gives 30% IED, Does not stack
Annihilate - Hits 7 times regardless of lightning stacks
Typhoon - Cooldown Removed, Damage Buff Removed. Added 10% Crit Rate buff
Gale - Damage Buff Removed
Arc Charger - Cooldown removed. Gives 1.5x damage

Bosses give 2x combo count. Combo increases by (Number of mob hits)*(Number of lines per mob)

Polearm Booster - Gives additional 2 weapon speed.
Might - W.Att, Def removed
Maha's Blessing - Gives double the attack
Adrenaline Rush/Boost - Damage boost 400% -> 100%

Can obtain Adventure Mage teleport using @teleport


Ishtar's Ring - Attack count 2->5
Wrath of Enril - Cooldown Removed. 
Unicorn Spike - Cooldown removed
Ancient Warding - Gives 1.8x Damage
Ignis Roar - Flat weapon attack buff removed
Water Shield - +40 Weapon Attack


Judgement Draw - No buff given but cards are automatically shot out when full after getting Noire Carte
Priere D'Aria - Gives 2.4x damage (does not stack with Cross Surge)


Fox Fire Toggle - Also adds 2.2x damage buff when toggled on

Luminous is now using the KMS Light/Dark System.
Luminous Gauge rate increased

Reflection - Charges Gauge twice as fast
Magic Booster - Boosts attack speed by another 3 stages
Equalize - Effect removed. Replaced with a buff that gives 50% magic damage for 20 seconds
Lunar Tide - Always gives Critical Rate
Apocalypse, Ender - Damage increased by 0.75x
Reflection - Attack count 4 ->7

Demon Slayer

Blue Blood - Duration Doubled. Damage Halved
Demon Cry - Spammable
Dark Metamorphosis - Damage boost removed
Booster - Gives 20% attack, 2.2x damage
Vengeance - Skill Disabled

Demon Avenger
No cap on HP Calculation. %Allstats affects damage calculation
HP Used for calculation Multiplied by 1.5x. (Effectively almost 1.5x final damage)

Exceed: Execution - Hits 8 monsters at max exceed stacks

Battle Mage

Staff Boost - Boosts attack speed by an additional 2 stages
Blood Drain - Duration doubled
Master of Death - Gives 150% M.Att at max level
Finishing Blow - Applies Dark Lightning debuff

Wild Hunter

Call of the Wild - Gives 2x Damage
Another Bite - Does 2x as many hits


Booster - Gives 2x Damage, 30% Critical Rate
AP Salvo Plus - Hits 10 Times


OOPArts Code - Duration Quadrupled, Gives 1.85x Damage
Snipe - Damage increased
Aegis System -  Is triggered by attacks as well when Amanrath Generator is active


Booster - Gives 3 more weapon speeds and 2x damage

Final Attack activates on any attack
Base Mastery increased
Gains Sword Energy when attacking monsters as well

Iron Skin - Gives 2x Damage
Willow Dodge - Gives all stacks at once, Duration tripled
Rai Sanrenzan - Attack count doubled
Rai Blade Flash - Attack count doubled
Shinsoku - Attack count tripled

Can obtain Adventure Mage teleport using @teleport
Base Mastery increased
Haku's buffs last (almost) forever
MP pool increased to 2*level after level 200.
Not affected by global damage halving debuff

Fox Fire - Disabled
Haku's Blessing - Defence boost removed, %M.Att Tripled
Soul Shear - Disabled
Kishin- Does not deal damage. Only reduces spawn time
Nimbus Curse - Mana cost removed. Cooldown 3 seconds
Falling Sakura - Cooldown Removed
Vanquisher Charm - Mana cost removed. Damage increased

Gauge fill rate Doubled
Gauge bonuses aren't given

Final Form -Removed Damage % and Critical Rate %
Blaze On - Gives 30 more weapon attack, Gives 2x damage
Realign : Attacker/Defender Mode - Skills Disabled
Grand Armor - Gives 100% Stance
Cursebite - Removed Final Attack Effect, Gives 30% attack and 40% critical rate
Tempest Blades - Passive 15% chance to launch a sword when attacking
Gigas Wave - Hits 8 monsters when transfigured

Angelic Buster
Skills have a 100% chance of recharging

Star Gazer - Applies Affinity Heart IV's damage buff when active.
Affinity Heart IV - Gives 30% Critical Rate
Melody Cross - Gives double the attack speed. Gives 1.5x Damage
Trinity - Buff goes up to 9 stacks at max level
Iron Blossom - Always gives twice the stance
Finale Ribbon - Gives full damage bonus to party members as well
Celestial Roar - Attack Count 2 -> 4

Enduring Spirit - Gives 2x damage
Stance - Gives 100% Stance at max level
Roiling Soul - Cooldown Removed, Damage %-> Attack%
Royal Guard - Time limit to get hit by a monster after activating Royal Guard is now infinite.

Zero (Job Currently Unavailabe)

Beast Tamer (Job Currently Unavailabe)


Booster - Gives 2.5x Damage.
High Gravity -  Stance chance doubled
Strikeforce Showdown - Proc rate quintupled.

No longer affected by global damage halving
Skills that recover PP now recover double the PP

Telepath Tactics - 20% Damage -> 20% M.Att
Critical Rush - Applies permanently regardless of combo count. Mastery increased.
Ultimate - B.P.M - Damage Increased. Hits 10 times
Psychic Grab - Boss Point - Skill Disabled
Psychic Force - Does not give final damage debuff
Mind Break - Does not give damage buff
Mental Shock - Does not stun

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