Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game Update Update Log 5th June
#1
- Fixed high level elite mobs giving negative exp
- Reverted Evan V Skill change
- Pre-big bang Ellinia warp data added. As usual, @hint in pre-bb ellinia for instructions. Pre-bb Ellinia is accessible through the Kerning Swamp
- Night Lord Buffed
- Fixed a mistake that lowered DrK's damage by a lot
- Buffed Cross Surge, Removed 1.5x damage from Sacrifice (Which didnt work)
- Buffed Mercedes
- Removed Erroneous line from Skill Changes. Rolling Rainbow is not buffed
- Buffed Bowmaster
- Buffed Dual Blade
- Buffed Mercedes
- Nerfed Demon Slayers
- Fixed some weird behavior with corsair summons
- Reverted I/L V skill change
- Buffed Jett
- NW Bats can now bounce on the same mob
- Buffed Xenon
- Buffed Angelic Buster
- Added Cannon Master V Skill
- Dual Blade V Skill buffed
- Fixed getting stuck in cash shop after expanding inventory slots
- Implemented RED Ticket in the donor shop. Can be used to take Danger Zone Taxis in selected locations. (Open to suggestions)
- Danger Zone Taxi added to Kabuki-cho
- Danger Zone Taxi added to Temple of Time
- Exp of all Time Ruptures boosted
- Human Hunter July Exp boosted
- Rien Invasion Exp boosted
- Ereve Invasion Exp boosted
- Excavation Invasion Exp boosted
- Experimental fix for some error 38 issues
- Fixed Invasions going into non-existant waves

-Moved NL buffs from Dark Harmony to Claw Booster. (It did not work before as Dark Harmony is a passive)
Reply
#2
Any chances of changing evan v's a little? So that at least we can scale accordingly when cra comes out. Or maybe with better eq's.
Evanne
Reply
#3
Even with it reverted, is it possible to add more hits and reduce the %, just to temporarily get us to not cap (and then we cap at CRA again..)
Reply
#4
(06-02-2017, 05:16 PM)Tealeaves Wrote: Even with it reverted, is it possible to add more hits and reduce the %, just to temporarily get us to not cap (and then we cap at CRA again..)

Capping at cra is better then capping now kek.
Evanne
Reply
#5
This is why i wanted halved potentials
Reply
#6
(06-03-2017, 06:51 AM)Neptune Wrote: This is why i wanted halved potentials

halve potentials for all evans
Reply
#7
(06-03-2017, 07:17 AM)Rednor Wrote:
(06-03-2017, 06:51 AM)Neptune Wrote: This is why i wanted halved potentials

halve potentials for all evans

rip.

(06-03-2017, 06:51 AM)Neptune Wrote: This is why i wanted halved potentials

Wouldn't it be a little unfair if evan can't scale when better eq's comes out? KEK
Evanne
Reply
#8
(06-03-2017, 06:51 AM)Neptune Wrote: This is why i wanted halved potentials

To be fair, the highest non-V skill % that Evans have is Wind Circle at 1080% (270+150+660), and the highest fusion skill % (where most of the damage comes from) is Dragon Dive at 660% ((130+420)*1.2). At this point, you can't justify your halving potentials when a custom 4000% skill is the only thing hitting cap. If after releasing CRA and you find more than just ABs and MMs hitting cap, then we can start thinking about what to do next.
Reply
#9
any v skills for kinesis in the future?
Reply
#10
You forgot to update the V skill page/list. Also it is possible to state the skill changes i.e. skill change (before) ---> skill change (after)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)